The fey creature disappears when it drops to 0 hit points or when the spell ends. It appears in an unoccupied space that you can see within range. The DM has the fey creature’s statistics. Duration: Yes Up to 1 hour Classes: Druid, Warlock You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. An uncontrolled fey creature can’t be dismissed by you, and it disappears 1 hour after you summoned it. The celestial is friendly to you and your companions for the duration. The celestial disappears when it drops to 0 hit points or when the spell ends. ![]() Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. If your concentration is broken, the fey creature doesn’t disappear. If you don’t issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. Roll initiative for the creature, which has its own turns. The fey creature is friendly to you and your companions for the duration. The DM has the creatures' statistics.Īt Higher Levels: When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear - twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. They obey any verbal commands that you issue to them (no action required by you). Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Satyr - Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in. Roll initiative for the summoned creatures as a group, which has its own turns. Now I checked the spell and in the words of Jeremy Crawford as well it affects only certain types of creatures regardless of nature. The summoned creatures are friendly to you and your companions. Eight beasts of challenge rating 1/4 or lowerĮach beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.Four beasts of challenge rating 1/2 or lower.Two beasts of challenge rating 1 or lower.One beast of challenge rating 2 or lower. ![]() All told, Circle of the Shepherd adds a lot of capability as a Controller, Healer, and Support caster. ![]() Conjure Fey (6th-level) Casting Time: 1 action. ![]() Having extra party members in a way comes in handy when fighting larger groups of enemies. They are friendly to you and your party, have their own turns, and listen to your verbal commands. If you enjoy summoning creatures and buffing your allies, this is a great option. When cast, the spell summons between 1 to 8 woodland creatures. Choose one of the following options for what appears. Circle of the Shepherd offers excellent options for the Druid to support their party and to summon more powerful creatures with Conjure Animals and Conjure Fey. But for days he’s heard faint laughter from behind nearby trees, found his boots laced together when he stands after a rest, and has somehow lost the trail more than once. You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. A wanderer slouches on through the forest, struggling to keep the trail in sight and certain he should have reached the main road by now.
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